Keram's Book Report

Notes & Reflections on Books n Stuff I Have Experienced

Day: January 31, 2020

A Primer on Audio for Games and Interactive Environments in Unreal Engine 4+

Unreal audio

Unreal Engine has incredible tools for spatialized audio and sound design. It is deep, it is robust, it is complex, but also astoundingly easy to implement and deploy once you have a basic hang of things, using Blueprints or even C++. To get started with your interactive sound design adventure, and assuming you don’t already […]