Tips for Godot 4.0 Developers Just Getting Started
Uncategorized / December 18, 2023

This post is very much a work in progress with scattered notes about stuff that may be undercovered out there, and hopefully it helps someone along their journey. 2D Pixel If you want those 2D Sprites pixel-perfect but can’t find the 2D Pixel preset – instead, go to Project Settings -> Rendering -> Textures -> Default Texture Filter -> Nearest. Y-Sorting If you are below the + sign, you’ll appear in front of the tile, if you’re above it, you’ll appear behind the tile. You can move it up and down in the Tileset tab under Painting (dropdown->YSort) and set a value. Negative values move the Y-Sort center up, and positive values move it down. Don’t forget to click on the tile area you want to set the spot for. change_scene_to() try change_scene_to_file(“res://your_scene_name) Not Declared in the CurrentĀ Scope: rather than this syntax, add Callable MusicOptionButton.connect(“item_selected”, self, “_on_MusicOptionButton_item_selected”) like so: MusicOptionButton.connect(“item_selected”, Callable(self, “_on_MusicOptionButton_item_selected”)) Onready and Export now need an @ symbol at the front: @onready var pause_menu = $PauseMenu How do you loop an audio sample? Answer by freeman: First, when importing the sample, loop option has to be checked. Then in SampleLibrary where the sound is imported, small pencil icon…