Keram's Book Report

Notes & Reflections on Books n Stuff I Have Experienced

Introduction to Blender 3.0

Introduction to Blender 3.0

Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender

Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.

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About the Book

You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender’s main tools―mesh modeling and sculpting―to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.
On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.
What You Will Learn

  • Create objects and architectural buildings with different techniques of 3D modeling
  • Master creating an environment for your objects and how to light them
  • Determine how to create node materials and assign them to your Blender objects
  • Pick up UV unwrapping and texture painting
  • Get closer to painting and drawing in Blender
  • Render your scenes and create stunning videos
Genre: Computers
Publisher: Apress
Publication Year: 2022
Length: 466
ASIN: 1484279530
ISBN: 9781484279533
Disclosure of Material Connection: Some of the links in the page above are "affiliate links." This means if you click on the link and purchase the item, I will receive an affiliate commission. I am disclosing this in accordance with the Federal Trade Commission's 16 CFR, Part 255: "Guides Concerning the Use of Endorsements and Testimonials in Advertising."

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